Here's what we're anticipating in the next Xbox and PlayStation gaming consoles.
Nintendo already unveiled its next-generation game console, the Wii U, earlier this year. But what about Microsoft and Sony? We asked PCWorld's four biggest gaming geeks to make predictions on what the next Xbox and PlayStation systems will look like.
Hardware Specs: Smarter and Speedier
Jason Cross (laptops editor):
The sort of hardware we can expect in next-gen consoles will be very
much determined by their release date. As the years roll on, silicon
manufacturing processes become finer, which results in more transistors
in a given area. That means cheaper, lower-power chips (or, conversely,
more performance within the same area, power, and cost).
The Xbox 360 and PlayStation 3 originally came to market with CPUs
and GPUs created in 90-nanometer manufacturing processes. If the
next-gen systems ship in 2012, their chips will come from relatively
cost-effective 32nm manufacturing; that means about eight times the
computing power and cache in the same-size chip. Should the systems
arrive late in 2013, there’s a chance that the chip makers will use a 22nm process,
delivering 16 times the transistors per square millimeter as in the
original Xbox 360 or PS3 chips. Of course, the Xbox 360 and PS3 had
issues with cost and reliability at launch, so it wouldn’t surprise me
to see both Microsoft and Sony back off a little on the size and power
draw of the chips in their next systems.
So what does all this mean? It’s easy to speculate about exact CPU
architectures and the like, but that's mostly irrelevant if you’re not a
developer. Expect an honest fourfold increase in CPU performance from
the new machines. The graphics will probably be eight times as powerful,
if not more. Compared with current consoles, which use graphics chips
essentially meant for DirectX 9-level graphics, the next consoles will
utilize chips that meet the spec for DirectX 11.1. The key benefits,
beyond fancier shaders and such, will be that the graphics chips will be
flexible enough for a lot of general computation jobs. You can expect
many of the next-gen console game engines to compute physics, AI, and
even things like audio DSP on the graphics core.
Memory
is always a tough issue. You can never have enough, but it’s difficult
to sell a game system for $399--and drop the price rapidly--when you
load it up with RAM. I can’t imagine either Microsoft or Sony being so
stingy that they wouldn’t put 2GB of RAM in the box, but we should
really hope for 4GB or more. Over the life span of a system, it would
make a major difference in what game developers can create.
The real question will be the mass-storage medium. Whether game
makers distribute their titles only as downloads or in physical form in
stores, players will still have plenty of stuff to download--other
games, themes, add-on packs and downloadable content, avatar clothing
items, and more. It would be great for consoles to ship with solid-state
drives. If developers could rely on caching their game data to a really
fast solid-state drive,
the I/O throughput would be so much higher that it would change the way
games are made. But with downloadable games, demos, and content growing
larger, I’m not sure the cost of SSDs will be low enough. A large
standard hard drive will probably have to suffice, but with any luck
we’ll see some sort of flash-cache optimized hybrid product.
Game Distribution: Discs or No Discs?
Patrick Miller (how-to editor):
The Xbox 360 and PlayStation 3 introduced the console gaming world to
large-scale digital distribution. Although you can complain all you like
about having to download patches or being nickel-and-dimed for DLC (I
certainly do), Xbox Live Arcade and the PlayStation Network have given
gamers everywhere a chance to play games that wouldn't cut it on a
retail shelf, such as offerings from independent developers, older
big-budget games that don't show up in stores anymore, and remakes of
classics that probably wouldn't happen if the publishers needed to pay
for packaging and production. And since we're all PC gamers here, we're
fervently hoping that the next generation of consoles takes a page out
of Steam's book and goes for a download-only distribution model.
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